Posts Tagged ‘zombie chaser’

Zombie chaser – it’s alive!

April 12, 2010

Zombie-chaser is a graphic(al) user interface to mutation testing. Mutation testing involves making modifications to code, and seeing if the unit tests detect these changes and indicate a failure. In the zombie-chaser gooey metaphor, mutated code is represented by zombies. Each successful test is represented as the zombies getting one step closer to you, and a failed unit test kills off the zombie. If you fail to kill the zombie, it gets to eat your brains.

There are two alternatives for the interface. One is a GUI, while the other is a nethack-style interface within the console itself. Like the chaser project, zombie-chaser aims to be compatible with any flavor of ruby on any platform. If it isn’t – if it’s lukewarm on JRuby, if it’s rusty on IronRuby, or if it’s having kittens on LOLRuby, and it’s possible for me to fix it, let me know!

This program incorporates code from chaser and heckle, written by Ryan Davis and Kevin Clark, and code from brains, a game written by Chris Lloyd, Dave Newman, Carl Woodward & Daniel Bogan. The idea of ripping out brains code and producing something different was inspired in part by Zombino, written by Ryan Bigg, and psDooM helped inspire the idea of melding work with a game interface.